Technomedialabs - Real Time Strategy (RTS) adalah subgenre dari genre Strategi yang mengadopsi sistem pertempuran secara real-time alih-alih menggunakan pola turn based. Game jenis ini cenderung menggunakan proyeksi kamera isometrik dengan menampilkan area game 20-30 derajat dari atas.
Berikut ini adalah breakdown sederhana dari Game Play dan Game Mechanic game berjenis Real Time Strategy (RTS)
- Low-Fantasy Character
- Locomotion Animation (Idle, Walk, Run, Death)
- Melee Attack Animation (Punch, Kick, Sword, Axe)
- Range Attack Animation (Gun, Bow, Magic)
- Landscape (Mountain, Trees, Grass, Water, Fire, Dust)
- Environment (House, Rock, Animal)
- Invisible Block
- Day & Night Cycle
- Bake Lightning
- Mouse Movement (Click/Right-Click)
- Character Manual/Auto Response
- Line-Of-Sight (LOS) Attack/Magic
- Mouse Movement (Click/Right-Click)
- Character Manual/Auto Response
- Line-Of-Sight (LOS) Attack/Magic
- Auto Unit Development
- Path Patrol
- Line-Of-Sight (LOS) Chase
- Melee/Range Attack
- Health/Mana System
- Destroy After Killed
- MainCamera Dynamic View
- Resource Development
- Unit Development
- Health/Mana System
- Scoring System
- Minimap
- Puzzle Mechanic
- Pause/Retry Dialog
- Win/Lose Condition
- Game Statistic
- Overview Camera