Real Time Strategy (RTS)


Technomedialabs - Real Time Strategy (RTS) adalah subgenre dari genre Strategi yang mengadopsi sistem pertempuran secara real-time alih-alih menggunakan pola turn based. Game jenis ini cenderung menggunakan proyeksi kamera isometrik dengan menampilkan area game 20-30 derajat dari atas.

Berikut ini adalah breakdown sederhana dari Game Play dan Game Mechanic game berjenis Real Time Strategy (RTS)

Character Design
  • Low-Fantasy Character
  • Locomotion Animation (Idle, Walk, Run, Death)
  • Melee Attack Animation (Punch, Kick, Sword, Axe)
  • Range Attack Animation (Gun, Bow, Magic)
Level Design
  • Landscape (Mountain, Trees, Grass, Water, Fire, Dust)
  • Environment (House, Rock, Animal)
  • Invisible Block
  • Day & Night Cycle
  • Bake Lightning
Player Mechanic
  • Mouse Movement (Click/Right-Click)
  • Character Manual/Auto Response
  • Line-Of-Sight (LOS) Attack/Magic
Unit Mechanic
  • Mouse Movement (Click/Right-Click)
  • Character Manual/Auto Response
  • Line-Of-Sight (LOS) Attack/Magic
Enemy Mechanic
  • Auto Unit Development
  • Path Patrol 
  • Line-Of-Sight (LOS) Chase
  • Melee/Range Attack
  • Health/Mana System
  • Destroy After Killed
Game Mechanic
  • MainCamera Dynamic View
  • Resource Development
  • Unit Development
  • Health/Mana System
  • Scoring System
  • Minimap
  • Puzzle Mechanic
  • Pause/Retry Dialog
  • Win/Lose Condition
Debug Mechanic
  • Game Statistic
  • Overview Camera
Share on Google Plus

About Technology Multimedia

TechnomediaLabs adalah media online dengan beragam konten seputar teknologi informasi, industri kreatif, multimedia interaktif, transmedia storytelling, dan beragam pengetahuan lainnya yang dibahas dalam bahasa yang sederhana, lugas, dan inspiratif.